And you want to select this very first tool up here in the options bar, which is the rotate the 3D camera tool. And then make sure that the Move tool selected at the top of the toolbox. Next here inside the 3D panel, go ahead and click on Current View in order to select the camera, which is your view of the scene. And that's the layers panel, the 3-D panel next door and the properties panel in the upper right corner. Because that'll give you access to the three panels that you need most when working in 3-D and Photoshop. Next, if you're prompted to switch to the 3D workspace, I recommend you click on the Yes button in order to do exactly that. Then I want you to change just the Y value to 500, in order to establish the proper size for this object. Then, find the file called Kittleson Hammerhead.obj and, click on the open button in order to import it. Then you want to go up to the 3D menu and choose new 3D layer from file. Now, if you're working along with me and you have access to the sample files. About which you can learn more and get special deals at /deke. I'll go and switch over to this starter file here, which features an image from the Fotolia Image Library. You can scale the model, you can light it and so forth, in order to create this final piece of artwork. But what you can do in Photoshop is import the model and then position your view of the scene. And you can learn about the programs in which he creates his models from z-brush to 3DS max, by checking out his courses in this very library. And in fact I didn't create this wire frame at all, rather it was created by fellow author, Ryan Kittleson. So for example, you're not going to be able to create the wireframe for this so-called 3D mesh inside the program. Now, the thing to know about Photoshop is, it's not a 3D modeling program. In this movie, I'm going to show you how to create this 3D hammerhead shark inside Photoshop.
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